PlayFab Game Saves: switch platforms without losing progress
Statistics don’t lie (unless they are rigged intentionally): about 2.7 billion people worldwide actively play video games. Cross-platform titles — those that you can play on your computer, handheld, and console — are steadily rising to the top, rivaling PC-only games that have been dominating the market for a long time. This ascent is fueled by the industry hearing its customers: people don’t want to be chained to one device, so developers give them freedom of choice.
Microsoft understands the popular sentiment, too. They came up with PlayFab Game Saves, a service that enables seamless cross-platform game save synchronization. Let’s see if you can use it in your virtual adventures.
PlayFab Game Saves: how it works
Announced on September 10, 2025, PlayFab Game Saves was immediately made available to select developers who got the invite or applied through the PlayFab Game Manager. The service ties the player’s progress to the game, not their account/device/some store profile, which ensures experience continuity when switching platforms.
Let’s say you’re playing a game on your Xbox at home, completing levels, buffing up, collecting items. For whatever reason, you need to leave for a considerable period of time, and it is not feasible to take the console along. There is your Steam Deck, though, and you have that same game on it, too. With PlayFab Game Saves, you don’t have to start from the beginning: whatever you have achieved on Xbox will be with you on the handheld.
Thus far, PlayFab Game Saves supports Xbox consoles, Microsoft Store, and Steam, both the PC and Steam Deck versions (the latter in the early stages of implementation). The plans are big, of course: Microsoft sees the service available across the realms of all the other major consoles and game stores.
It has not yet been announced when PlayFab Game Saves will expand beyond Xbox, PC, and Steam. Currently, the service is in “limited public preview”; Microsoft promises to make it generally available to the public before the end of this year, but refuses to give specific dates.
It looks like PlayFab Game Saves will not require any special signing up or opting in: the service will simply become accessible and usable once it’s ready for gamers. While the sharing of saves itself will require an internet connection — how else can it be done? — the general approach is to let players enjoy their games when they are offline, too, no questions asked.
Let’s hope the service itself won’t be as clumsy as the name Microsoft came up with for it.