var fDesc=new Array(); fDesc[1] = "fishes you want to see (up to 5 different types), the foreground and background colors, the location, amount, type and sound of the bubbles, if you want a frog or not."; fDesc[2] = "sizes and colors/textures, which you can modify in a variety of ways. The first obvious way in which you can play with these buttons is by changing the text inside them. This is done by simply selecting a button and writing some text in its text field."; fDesc[3] = "Like in other Zuma clones, as Luxor and a million more, you´ll have to shoot balls to groups of three or more ball of the same color, that come rolling from the top of the screen."; fDesc[4] = "difference to the charm of the homepage of an ordinary website, by adding elegant and stylish buttons and good looks, thereby making it user friendly and eye catching."; fDesc[5] = "front bumper. At the beginning you’ll be shooting an “aquasphere” which will hit something in the current scenario, coming back towards you. You’ll have to place your ship in front of the aquasphere in order to keep it bouncing all over the place."; fDesc[6] = "provides batch conversion facility, which saves user's time and improves the overall efficiency. This program can convert multiple image formats such as JPG, BMP, PNG, TIF, TGA, and GIF to PDF documents."; fDesc[7] = "containing coral and sea creatures. The creatures move from the top of the aquarium to its bottom along the coral stems. You can change the structure of coral to change the creatures' direction. Whenever 3 or more identical creatures settle in a row, this row disappears and increases your score. Your aim is to get the best score. To create a line, you should make paths for the creatures, by switching the coral stems. The coral is made up of swiveling sections. Every stem of coral has 2 positions, which you can switch between, with the mouse button. The game contains music, sound effects and photorealistic true color graphics."; function tCollapseAll(maxID) { document.getElementById("alls_action").innerHTML = "Expand descriptions"; var id=1; for (id=1; id <= maxID; id++) { if (document.getElementById("desc_" + id)) tShowHide(id, 2); } } function tExpandAll(maxID) { document.getElementById("alls_action").innerHTML = "Collapse descriptions"; var id=1; for (id=1; id <= maxID; id++) { if (document.getElementById("more_" + id)) tShowHide(id, 1); } } function tShowHide(id, show) { var s = document.getElementById("more_" + id); if ((s.innerHTML!=fDesc[id] || show==1) && show!=2) { s.innerHTML = fDesc[id]; } else { s.innerHTML = '...'; } }