var fDesc=new Array(); fDesc[1] = "intuitive and very simple graphical user interface with multi-tab support, thumbnails of visited websites, enhanced autocomplete feature, password manager, and many other features. You can import all your settings from your old web browser such as Internet Explorer and Firefox."; fDesc[2] = "Continent of MU. You are given the choice of selecting between one of four classes, Dark Knight, Fairy Elf, Dark Wizard and Magic Gladiator, and become a daring adventurer in the quest to save the land of MU. Version 1.0.02 may include unspecified updates, enhancements, or bug fixes."; fDesc[3] = "knowing how to build and manage a classical Roman city. It is not easy at all, especially if you get in mind to meet the needs of your citizens. Build houses, roads and many other buildings."; fDesc[4] = ", weapons and magical powers to defeat your opponents, through ascending levels (up to 75) in your category. You will gain money after defeating an opponent."; fDesc[6] = "technology allows the inclusion of new game-play mechanics that add strategy, and generally more depth to the genre."; fDesc[7] = "and active? Like gladiators. 3D gladiators! 3D Space Gladiators!!"; fDesc[12] = "operational version is completely free!"; fDesc[13] = "division to the Championship. You hire gladiators and equip them with weapons, armours and spells and give orders to them as they move on the battlefield, use their melee and missile weapons and cast spells. There are various different gladiator classes, for example wise Wizards, agile and tough Barbarians and extremely strong Minotaurs. Gladiators have a set of weapon and magic skills that improve by experience. 1-4 players."; function tCollapseAll(maxID) { document.getElementById("alls_action").innerHTML = "Expand descriptions"; var id=1; for (id=1; id <= maxID; id++) { if (document.getElementById("desc_" + id)) tShowHide(id, 2); } } function tExpandAll(maxID) { document.getElementById("alls_action").innerHTML = "Collapse descriptions"; var id=1; for (id=1; id <= maxID; id++) { if (document.getElementById("more_" + id)) tShowHide(id, 1); } } function tShowHide(id, show) { var s = document.getElementById("more_" + id); if ((s.innerHTML!=fDesc[id] || show==1) && show!=2) { s.innerHTML = fDesc[id]; } else { s.innerHTML = '...'; } }