var fDesc=new Array(); fDesc[1] = ", let’s you know that the game is related to the food business. Actually, you’re gonna be representing SpongeBob who will be playing the role of a waiter, doing his best at serving customers in his dinner."; fDesc[2] = "similarities are that you are in a maze, you have to collect every crystal to access to the next level, and that touching an enemy will make you lose a life. The differences are that you have not a magic pill that will allow you to eat your enemies in all levels."; fDesc[3] = "to play. Comes with integrated level editor and joystick/joypad support."; fDesc[4] = "up bonuses along the way and try to find some of the games secrets. This game is made with 3 goals in mind. Fun, fun, fun!"; fDesc[5] = "extra life with the help of keys that will open some closed sections in the labyrinth The movement as in the original version is done with a joystick or you can use the arrow keys at your keyboard."; fDesc[6] = "take a victory over the virus via collecting all necessary ingrediants."; fDesc[7] = "Matrix Screensaver will take you there in no time. Your screen will become the gate to numerous worlds of the matrix."; fDesc[8] = "Selector function can be used to balance nutrients by combining natural foods."; fDesc[9] = "pacman: you control a pacman that must eat every pill in the level, avoiding to be attacked by colored ghosts. He can beat those ghosts if he has previously eaten one of the bigger pills. The pills will have effect for some seconds, where the ghosts will turn blue, and you will be able to eat them."; fDesc[10] = ", spyware, adware, trojans, keyloggers, worms, root-kits and so on."; function tCollapseAll(maxID) { document.getElementById("alls_action").innerHTML = "Expand descriptions"; var id=1; for (id=1; id <= maxID; id++) { if (document.getElementById("desc_" + id)) tShowHide(id, 2); } } function tExpandAll(maxID) { document.getElementById("alls_action").innerHTML = "Collapse descriptions"; var id=1; for (id=1; id <= maxID; id++) { if (document.getElementById("more_" + id)) tShowHide(id, 1); } } function tShowHide(id, show) { var s = document.getElementById("more_" + id); if ((s.innerHTML!=fDesc[id] || show==1) && show!=2) { s.innerHTML = fDesc[id]; } else { s.innerHTML = '...'; } }