var fDesc=new Array();
fDesc[1] = "you pass the level, otherwise you lose. What is hard about this game is that you don’t have a direct shot to each orange pegs and it’s kind of hard to calculate all the bouncing the ball will do when you shot an indirect ball.";
fDesc[3] = "that is both addictive and fun. Control Squirt, your water shooting super fish, to keep those pesky wooden balls out of your serene pond. Amazing backgrounds and special effects makes Splash a game you won?t soon forget.";
fDesc[4] = "enjoy this challenge in a battle against the thiefs of your treasures. Collect your treasures and ancient pieces to rest your soul and enter the after life.";
fDesc[5] = "different colors with numbers on them. You will also have a card with numbers and colors. Every time you see that the number is both in the line and on your card you will have to click on it so that it disappears and you get points.";
fDesc[6] = "restoring the long lost gifts of Amon-Ra, the King of Gods.";
fDesc[7] = "making the balls bounce on your bat and the walls. The bricks are destroyed when the ball touches them. Should you miss the ball, you will lose a life.";
fDesc[8] = "Bejeweled series. The play is located in the era of the Aztec culture and the player should form groups of 3 or more balls of the same color around a trail, before the balls arrive at the Skull, the point at which they disappear.";
fDesc[9] = "games like Zuma or Luxor. The launched ball must have the same color of at least two other adjacent balls. Then, the whole group will disappear. You have to eliminate every ball in the chain before it reaches the central skull, or you´ll lose a life.";
fDesc[10] = "Like in other Zuma clones, as Luxor and a million more, you´ll have to shoot balls to groups of three or more ball of the same color, that come rolling from the top of the screen.";
fDesc[11] = "you’ll have a shooter-like device with which you’ll drop balls. The colors of the balls to be shot varies randomly, so you have to select the best place to drop it according to the color.";
fDesc[12] = "catch the colored energy balls, but be careful to spin the ring that surrounds your ship so you will have free space to grow your score and for the next ball; if you get 3 balls in order they will disappear and will add you energy.";
fDesc[13] = "in common with it. The game takes place in the Azthec empire ages. We are in control of a giant frog shaped idol which throws coloured balls. In the screen we can see a track around the frog shaped idol.";
fDesc[14] = "the table by shooting at them with the balls of definite color and combining together 3 or more balls of one color.";
fDesc[15] = ", filled with colored balls. There will be blue, red, green, cyan and yellow balls, randomly distributed. By double-clicking on groups of two or more adjacent balls with the same color, you will make those groups disappear from the board.";
fDesc[16] = "moved horizontally using the mouse. We must stop the balls that fall from the top of the screen. Each ball we miss will increase the computer's score. To increase our own score, we must shoot the collected balls and hit the targets.";
fDesc[17] = "is very easy to play, you can play by just using your mouse. You will have to catch the balls falling from the sky and then to drop them towards the balls of the same colors.";
fDesc[18] = "from the grid by arranging them in groups of at least three of the same color. The game presents a colorful interface, with smooth animations. It has been developed in flash so is very small in size, and still its graphics are of good quality.";
fDesc[19] = "order to eliminate balls that bounce through the scenery. Each time a ball is shot, this is divided into smaller balls, until all the balls disappeared. Then, you will be able to go to the next level.";
fDesc[20] = "show you just that. A group of colored balls bouncing all around the screen and colliding against each other. Don't expect fancy animations, or continuously changing images. All you will get is the groups of balls doing their thing.";
function tCollapseAll(maxID)
{
document.getElementById("alls_action").innerHTML = "Expand descriptions";
var id=1;
for (id=1; id <= maxID; id++)
{
if (document.getElementById("desc_" + id))
tShowHide(id, 2);
}
}
function tExpandAll(maxID)
{
document.getElementById("alls_action").innerHTML = "Collapse descriptions";
var id=1;
for (id=1; id <= maxID; id++)
{
if (document.getElementById("more_" + id))
tShowHide(id, 1);
}
}
function tShowHide(id, show)
{
var s = document.getElementById("more_" + id);
if ((s.innerHTML!=fDesc[id] || show==1) && show!=2)
{
s.innerHTML = fDesc[id];
}
else
{
s.innerHTML = '...';
}
}