var fDesc=new Array(); fDesc[1] = "you pass the level, otherwise you lose. What is hard about this game is that you don’t have a direct shot to each orange pegs and it’s kind of hard to calculate all the bouncing the ball will do when you shot an indirect ball."; fDesc[2] = "compare it with the previous edition, so if you are already a Peggle player don’t expect many news of this new version. To pass each level you must hit all orange pegs in the screen before running out of balls to shoot."; fDesc[4] = "balls on color-matching elements with the help of fans, bumpers, teleporters and various dynamic items."; function tCollapseAll(maxID) { document.getElementById("alls_action").innerHTML = "Expand descriptions"; var id=1; for (id=1; id <= maxID; id++) { if (document.getElementById("desc_" + id)) tShowHide(id, 2); } } function tExpandAll(maxID) { document.getElementById("alls_action").innerHTML = "Collapse descriptions"; var id=1; for (id=1; id <= maxID; id++) { if (document.getElementById("more_" + id)) tShowHide(id, 1); } } function tShowHide(id, show) { var s = document.getElementById("more_" + id); if ((s.innerHTML!=fDesc[id] || show==1) && show!=2) { s.innerHTML = fDesc[id]; } else { s.innerHTML = '...'; } }